Gamification engages and motivates to learn

Research has shown that gamification can be used in learning in many different ways. It requires activity and strengthens independent study. At best, games help to learn new things without the learner even noticing.

Lentävä Liitutaulu Oy’s Seppo is a very easy-to-use online application that allows a teacher or trainer to add excitement to the theme they are teaching.

Seppo games have been played by more than two million users in dozens of countries, and it is also widely used in the majority of Finnish vocational schools and universities of applied sciences.

For more information: Tero Kulha,, tel. +358 40 506 8886